Spielpositionen[Bearbeiten | Quelltext bearbeiten]. Die unterschiedlichen Positionen innerhalb der Teams werden mit verschiedenfarbigen Stirnbändern kenntlich. Alle Einträge (4). #; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; X; Y; Z; Sonstige. H. Hüter. J. Jäger. S. Sucher. T. Treiber. Über diesen Artikel. Wolltest du auch schon immer wissen, welche Position im Quidditch zu dir passt? Du kannst es in diesem Quiz herausfinden! 0%.
Quidditch-PositionenWolltest du auch schon immer wissen, welche Position im Quidditch zu dir passt? Du kannst es in diesem Quiz herausfinden! 0%. Auflage des US Quidditch Rulebook abgeschafft. Spielpositionen. Die unterschiedlichen Positionen innerhalb der Teams werden mit verschiedenfarbigen. Eine Quidditch Mannschaft besteht aus 7 Spielern. 1 Hüter (Torwart); 3 Jäger (diejenigen, die Versuchen die Tore zu erzielen); 2 Treiber (Die.
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Beaters are typically really strong and have great balance. They could be compared to defensemen in sports like hockey and soccer as their main goal is to defend.
Each team has one Keeper and their goal is to stop the Quaffles from going through the goalposts. The position is crucial because each Quaffle that goes through the goalpost is worth 10 points and those can add up quickly.
Keepers typically have great athleticism so they can move from goalpost to goalpost to try and stop the Quaffles coming at them.
They could obviously be compared to goalkeepers in sports like soccer and hockey as their main objective is to protect their net. So, which Quidditch position would you play?
Let us know in the comment section and make sure to also share it with your friends on social media.
Personally, I got Chaser and I think that fits me pretty well. That fits with a Chaser more than it does with a Seeker. Share Tweet.
Which position do you enjoy playing in Basketball? Point Guard. Shooting Guard. Small Forward. Power Forward. I don't play basketball.
In the game, four balls are released onto the field. Chasers must try and obtain a red ball called the quaffle and throw it through hoops for 10 points.
The keeper of the team then releases the ball back into play. Meanwhile, the seeker tries to grab a tiny gold ball called the snitch.
Only seekers may make advances towards the snitch or the snitch runner, and no forceful contact with the snitch runner is allowed. If the snitch is not caught within a certain period of time, a series of handicaps go into effect against the runner to limit their freedom of movement, one at a time.
In most leagues, the game ends when one of the seekers grabs the snitch, awarding 30 points to their team. For example, in , Major League Quidditch made the snitch worth 40 points.
Instead of ending the game, a catch contributed to a "set score" that a team must surpass to win. As of the release of Rulebook 8, the snitch is relegated to playing only on the field in the same fashion of the other players.
Previously, snitch runners left the pitch to be pursued by seekers returning to the field after a predetermined amount of time.
The IQA has released ten iterations of the Rulebook, each building upon the last. Currently, Rulebook 9 is available in Italian, while Rulebook 8 is available in French, and there are translations until Rulebook 5 in Mandarin and Spanish.
The snitch goes on the field at 17 minutes, and the seekers are released at 18 minutes. Once a point is scored, the quaffle must be given to the other team's keeper, and almost immediately returns to the offensive  with the chasers returning to their keeper zone or proper side of the pitch;  beaters are not bound to return to their side of the pitch nor exit the opposing team's keeper zone at any point.
Many tournaments introduce snitch handicaps, such as asking the snitch to use only one hand, no hands, or remain on the centre line, to ensure games fit within reasonable time slots.
The game is won only after the snitch has been caught cleanly, and the team that caught the snitch is awarded 30 points. Cards are issued upon the discretion of the Head Referee.
If need be the Head Referee may consult with their AR's Assistant Referees to determine which card should be given to the offending player.
When a blue card is issued, it is considered to be a non-stacking yellow card, and can either result in being sent back to hoops or spend one minute in the penalty box.
When a yellow card is issued the player must sit in the penalty box for one minute. If the opposing team scores before the minute is up then the player will be allowed to return to the game.
They are still considered off broom and must tag their team's hoops in order to resume play. If a player receives two yellow cards, then the card will become red.
If a player receives a red card, that player must sit in the penalty box for two minutes. When a red card is given that player must sub out for another player, that player will then serve two minutes within the penalty box.
If a Keeper has been given a red card, they must give their headband to another chaser on their team, both teams are required to have a keeper on the pitch at all times.
Contact rules are fairly straightforward and are similar to other contact sports. Tackles are legal between the knees and shoulders.
A player may not initiate a tackle with two hands. All tackles must be initiated from the front side of the opposing player. Any back tackles made will result in a yellow card, however, if the player turns their back into the tackle with no chance for adjustment, it is not considered illegal.
Players can only tackle other players of their same position with keepers considered chasers if they have the ball.
Pushes are allowed if the arm is held straight; it is illegal to push if the arm is bent and then extended when pushing another player.
If a player is found making any of these offenses it will result in a card depending on the severity of the offense. After several various types of illegal play, after an injury, or after a snitch catch, the head referee will blow their whistle three times to indicate stoppage of play, in which every player must drop in place their broom.
The snitch can no longer leave the pitch and is also subject to 'brooms down', but can 'take a knee' by having any part of their body except their feet touch the floor.
In this case, the seekers cannot advance towards the snitch at all until three seconds after the snitch is back up — if they do so, they will be sent back to hoops.
Players are asked to return to the pitch when play continues out of bounds. On the edge of the pitch is a penalty box where players who have committed fouls that warrant yellow cards are sent for one minute.
Each official game requires having several referees present as well as an official snitch. The referees consist of:.
The snitch runner, being a neutral player and assistant referee, may help the referees to determine whether or not the catch was clean. The release of Rulebook 8 coincided partially with the reformation of the IQA.
As USQ released the rulebook, the IQA chose to adopt the eighth iteration as the de facto international standard where the proceeding rulebook will be released under the guise of the IQA.
The changes from the Rulebook 7 to Rulebook 8 were minimal except in two areas: blue cards and snitching. A technical foul results in a blue card on a player where that player must substitute with another player of the same position.
The substitution does not, however, result in a power play for the other team, and play is not stopped when this card is rendered.
A play may accrue an unlimited number of technical fouls during a match. Snitching also changed in Rulebook 8 resulting in the deletion of off-pitch seeking.
Where before, the snitch would be "released" before each match by running off the pitch during a set amount of time, now the snitch is released to the field, limited to the playing area, at 17 minutes the seekers being released at 18 minutes.
Many NGBs choose to continue playing under Rulebook 7 rules. The release of Rulebook 9 coincided partially with the reformation of the IQA.
The changes from the Rulebook 8 to Rulebook 9 were minimal. If there is no one to receive the ball, it will be considered a turnover and the offending team will lose possession of the quaffle.
The release of Rulebook 10 coincided partially with the reformation of the IQA. The changes from the Rulebook 9 to 10 were minimal. Rule book 10 now requires that once an opposing team has scored, the keeper and or point chaser must keep the ball moving forward at all times.
The rulebook has become more strict on tackling and cards are given at the discretion of the head referee. In addition, moving screens are illegal.
This means that if a person wishes to screen for another player that is in possession of the quaffle, the person setting the screen must have their feet planted.
The International Quidditch Association serves as the central governing body for quidditch worldwide and helps to coordinate with national associations around the world through the IQA Congress.
Previously, The IQA held a World Cup for qualifying members of the association at the end of every season, the first being held in , ending in with its restructuring.
Each nation in which quidditch is played has or is in the process of developing a national organisation. Maria Curie-Sklodowska University.
Business Insider. Retrieved 10 September BBC News. The Daily Californian. Retrieved 14 October Daily Telegraph Sydney. Retrieved 25 April Bleacher Report.
Retrieved 18 February Rowling, J. Harry Potter and the Philosopher's Stone. Harry Potter and the Chamber of Secrets. Kennilworthy Whisp ; Quidditch Through the Ages in English.
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